﻿using System;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;

namespace ProjScan.ScanRule.ProjectAssets.ParticleEffect
{
	// Token: 0x020001E0 RID: 480
	[ParticleEffctRuleAttr]
	internal class Eff_TooManyTextures : ParticleEffectRuleImp
	{
		// Token: 0x06000ECC RID: 3788 RVA: 0x0004283C File Offset: 0x00040A3C
		protected override bool IsOK(ParticleEffectAssetData assetData)
		{
			return (float)assetData.texNumber <= this.GetThresholds(2f);
		}
	}
}
